DEFENDERS OF THE DAMNED

A Haunting Tower Defense Game – Forged by First-Time Developers

HOW TO PLAY

BEFORE YOU START ⚠️ FULLSCREEN STRONGLY RECOMMENDED

First, use the scroll bars to find and tick the light blue button in the bottom-right corner to enter fullscreen. The default window is too small – this is critical for visibility and gameplay!

CORE MECHANICS

TOWERS

  • Damage Tower: High offense, shreds enemies.
  • Slow Tower: Slows mobs, buys time.
  • Placement: Select a tower type in the shop (right side of screen). Hover over the map – white highlighted circles show valid build spots. Once placed, towers cannot be moved or sold.
  • Upgrades: Click an existing tower to spend coins on increased range or damage. Prioritize wisely – every coin matters.

ECONOMY

  • Start with 500 coins. Earn more by defeating enemies.
  • Coin starvation is permanent. Run out on later levels? You’re doomed. Balance tower placement, upgrades, and saving for emergencies.

OBJECTIVES

  • Levels 1 & 2: Survive while servants repair the castle gates. Protect the gates at all costs – their health carries over between attempts.
  • Level 3: Endure a brutal timed siege (timer at top of screen). No repairs, no mercy.

PUNISHING PROGRESSION

  • Fail Level 2? You’re thrown back to Level 1. Your castle’s damage remains, but all defenses are stripped but the damage stays. Rebuild from scratch with fewer resources and a weakened structure.
  • Complete all 3 levels to break the cycle.

CONTROLS & UI

  • Left-click: Place/upgrade towers, navigate menus.
  • Shop (Right Side): Purchase towers using the two buttons (damage/slow icons).
  • Castle Health Bar: Top of screen – monitor it like your life depends on it (because it does).



THE PREMISE

The castle’s walls are a lie. Built on bones, defended by desperation.

Command mystical towers to protect a crumbling regime drowning in its sins. Survive relentless waves of undead across three distinct levels, each more treacherous than the last. Lose on Level 2? Fall back to Level 1 with your castle’s scars intact but defenses stripped – a brutal reflection of the monarchy’s hollow promises.

WHAT WE BUILT

  • AI × Pixel Art Fusion: Retro towers and mobs clash against KREA.ai’s haunting, painterly backdrops – a deliberate contrast between the castle’s gilded facade and the rot beneath.
  • Punishing Progression: Fail later levels and retain your castle’s health, but rebuild defenses from scratch. A mechanic mirroring the regime’s fragile grip on power.
  • Atmospheric Tension: A moody soundtrack underscores the siege, though the absence of SFX amplifies the eerie silence of decay.

THE STORY BEHIND THE GAME

Our first game. Built in 3 weeks. Graded 28.75/30.

As first-semester students at FH des BFI Wien, we embraced Unity with equal parts ambition and naivety. Tower defense seemed approachable – until scope creep struck. What emerged:

  • Level Switching Trials: Countless late nights refining progression logic. A team triumph.
  • AI & Pixel Synergy: Hand-drawn dreams gave way to curated AI backdrops, blending styles to evoke the castle’s fractured duality.
  • Settings Menu Resurrection: Audio systems collapsed until rebuilt from ashes – a crash course in persistence.

FOR PLAYERS WHO APPRECIATE

  • Student Project Grit: Janky charm meets genuine effort.
  • Strategic Challenge: Straightforward mechanics with escalating stakes.
  • Narrative Breadcrumbs: The opening cutscene’s cryptic lore – our small rebellion against pure mechanics.

CREDITS & TOOLS

  • Team:
    • Christian Pantuan: Core gameplay systems, enemy AI
    • Andi Tran Riedl: Animations, balancing, wave design
    • Danila Trofimov: UI/UX, level design, and "why won’t this scene load?!" troubleshooting
  • Assets:
  • Background Music:
    • Main Menu Music: Fantasy Medieval Ambient by DeusLower – Free for use under the Pixabay Content License. Link
    • Cutscene Music: Shady Guise by The Soundlings – Available via the YouTube Audio Library, free to use without attribution. Link
    • Level Music: Medieval Adventure by Emmraan – Free for use under the Pixabay Content License. Link
  • Sound Effects:
    • ElevenLabs Sound Effects Generator: Used to create custom sound effects by generating audio from descriptive text prompts.
    • Freesound:
      • Game_over.wav by deleted_user_877451 – Licensed under Creative Commons Attribution 3.0.
      • damage.wav by ash_rez – Licensed under Creative Commons 0 (Public Domain). Link
    • ChipTone by SFBGames: A free tool for generating retro-style sound effects, licensed under Creative Commons Zero (CC0). Created by Tom Vian.
  • AI Backdrops: KREA.ai + Midjourney + Pixel It (curated/edited for thematic cohesion) 
  • Built With: Unity 6 (6000.0.31f1), sleepless nights, and the existential dread of first-semester deadlines.

WHY WE’RE SHARING THIS

This isn’t a masterpiece – it’s a timestamp. A reminder that every dev starts somewhere. Play it, critique it, laugh at our rookie mistakes. Then watch what we build next.

Published 1 day ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsDan, CriPa, Shindaime
GenreStrategy
Made withUnity
Tags2D, AI Generated, Dark Fantasy, Pixel Art, Simple, student-project, Tower Defense

Development log

Comments

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(2 edits)

goated devs classic Tower Defense

game of the year

A little bit too punishing 😂